Quotes, Technology and Education (Peer-Reviewed)
"Web applications in the scientific fields are plentiful and diverse. Earth3D provides a visual simulation of the earth’s rotation with the sun and moon positions. Users may stop, rewind, or fast-forward this simulation with a touch of a finger. Metropolitan areas at night can clearly be distinguished from underpopulated areas by the amount of artificial light that can be seen on the landmasses while using this application. This type of interactive study of the movement of the planets cannot be accomplished
through still photos in a text." (Banister, 128)
"Teachers are needed to take up the challenge of integrating these devices in their classrooms and researchers are needed to document the impact. Caution must be taken, as the management and implementation of these devices inthe K–12 environment bring risks and challenges." (Banister, 129)
"Many of these apps are evolving so quickly t h at today's flaws could be erased with tomorrow's update." (Palser)
"Many students have in their pockets powerful computers that offer many of the tools needed for 21st century learning; cell
phones and iPods are examples of these powerful computers. However, most schools deny the use of these mobile devices.
Some think mobile devices will interfere with the learning environment and distract students from learning. Yet, many children
and adults can and do learn while using mobile devices." (Bestwick, 18)
"21st century learning environments are student-centered. This means the teacher should not be viewed as the sole provider of
knowledge, but as a partner and an orchestrator of learning. Mobile technology allows students to be actively engaged in learning experiences by going out to the field and exploring their world, document their learnings, and then share what they have learned with others." (Bestwick, 19)
"Mobile devices are, and increasingly so, will be a large part of children’s lives now and in the future. These devices can
and should be used for learning and productivity related to learning. Applications for mobile devices provide the support for learninganytime, anywhere, and right at the time learners need it." (Bestwick, 20)
"Technology can be influential in developing creativity amongst learners. In her comprehensive review of the role of information communication technologies (ICT) to support creativity in learning, Loveless (2002) notes six features of technologies that can be used to support creativity: provisionality, interactivity, capacity, range, speed, and automatic functions." (Dale, 3)
"The newness of the device meant that learning how the technology could be used creatively was a reciprocal process between instructor and students. One of the instructors commented, “It’s a journey, the students and I are on a level with this in
terms of our expertise and knowledge of how we can exploit this thing – we’re on the same learning curve and that’s great and creative because I’m learning from them.” (Dale, 6)
[On a special education student] "Using an application on the iPad called Proloquo2Go, Sloan can scroll through pictures or choose from phrases and sentences she uses often, and the computer speaks for her.
"She's able to tell them about things she's done on the weekend, like 'I went sledding and I liked it' or 'I went out on the lake,' " said Ms. Brickey. 'She's never been able to do that.'". (Shah)
"Other advantages of tablets are their simplicity and the ease with which they can be customized, important for all students, but especially those with special needs, he added. The touch screens offer instant gratification for students with limited patience or those who can't understand the connection between a mouse and computer screen."It's so intuitive," Mr. Thompson said. "For a student that might have trouble, whether it's the dexterity, or something else, it's a pretty concrete concept." (Shah)
through still photos in a text." (Banister, 128)
"Teachers are needed to take up the challenge of integrating these devices in their classrooms and researchers are needed to document the impact. Caution must be taken, as the management and implementation of these devices inthe K–12 environment bring risks and challenges." (Banister, 129)
"Many of these apps are evolving so quickly t h at today's flaws could be erased with tomorrow's update." (Palser)
"Many students have in their pockets powerful computers that offer many of the tools needed for 21st century learning; cell
phones and iPods are examples of these powerful computers. However, most schools deny the use of these mobile devices.
Some think mobile devices will interfere with the learning environment and distract students from learning. Yet, many children
and adults can and do learn while using mobile devices." (Bestwick, 18)
"21st century learning environments are student-centered. This means the teacher should not be viewed as the sole provider of
knowledge, but as a partner and an orchestrator of learning. Mobile technology allows students to be actively engaged in learning experiences by going out to the field and exploring their world, document their learnings, and then share what they have learned with others." (Bestwick, 19)
"Mobile devices are, and increasingly so, will be a large part of children’s lives now and in the future. These devices can
and should be used for learning and productivity related to learning. Applications for mobile devices provide the support for learninganytime, anywhere, and right at the time learners need it." (Bestwick, 20)
"Technology can be influential in developing creativity amongst learners. In her comprehensive review of the role of information communication technologies (ICT) to support creativity in learning, Loveless (2002) notes six features of technologies that can be used to support creativity: provisionality, interactivity, capacity, range, speed, and automatic functions." (Dale, 3)
"The newness of the device meant that learning how the technology could be used creatively was a reciprocal process between instructor and students. One of the instructors commented, “It’s a journey, the students and I are on a level with this in
terms of our expertise and knowledge of how we can exploit this thing – we’re on the same learning curve and that’s great and creative because I’m learning from them.” (Dale, 6)
[On a special education student] "Using an application on the iPad called Proloquo2Go, Sloan can scroll through pictures or choose from phrases and sentences she uses often, and the computer speaks for her.
"She's able to tell them about things she's done on the weekend, like 'I went sledding and I liked it' or 'I went out on the lake,' " said Ms. Brickey. 'She's never been able to do that.'". (Shah)
"Other advantages of tablets are their simplicity and the ease with which they can be customized, important for all students, but especially those with special needs, he added. The touch screens offer instant gratification for students with limited patience or those who can't understand the connection between a mouse and computer screen."It's so intuitive," Mr. Thompson said. "For a student that might have trouble, whether it's the dexterity, or something else, it's a pretty concrete concept." (Shah)
*For references, see "Credits" tab.
All the above references are from peer-reviewed articles. Below are news articles, sources from teachers, and general information from the internet provided only as extras if you would like to continue reading from a more personal perspective.
More References (not peer-reviewed)
- iPod Touch in an Inquiry-Based Science Classroom
- 10 Science Apps
- iPads in Science
- iPhone Apps for Teachers and Students
- iPod Touch in Education
- 10 Revolutionary iPad Apps to Help Autistic Children (suggested by a teacher at the School for the Deaf and the Blind)
- iPhone, iPad, and iPod Touch Apps for Special Education (suggested by a teacher at the School for the Deaf and the Blind)
- iPad Apps and Resources for Autism (suggested by a teacher at the School for the Deaf and the Blind)
- iPads in Education
- Amelia Schools Wrapping Up PIlot Program (suggested by a teacher at the school who encourages technology use)
- 100 Apps for Tech-Savvy Teachers